Cozy Stickerville: Weddings, Wild Mushrooms and a Town Full of Termites
- lindsiezagiba
- 8 hours ago
- 3 min read
Last night, we played Cozy Stickerville as a family before sending the kids off to bed. We’ve officially made it through Years One and Two, and our tiny village is slowly beginning to resemble an actual town.

Then, we started Year Three, and apparently, “cozy” is a matter of opinion in our family.
Anthony immediately went into FULL strategy mode. “We need to gain resources because it says we have to have security.” Sir, this is Cozy Stickerville, not Stressful Puzzletown.
Meanwhile, Joey was deeply concerned that our schoolhouse situation was getting out of control. The kids were acting up, and there was chaos. We were given the option to be a little bit stricter or let the kids run the school. We chose that we need to have some rules at school. This didn't fly with Joey, and he was very worried that the children in our village were going to be sad. Can't have sad kids at school. Then DJ asked the question nobody expected to hear during a cozy little sticker game:
“Is it really cozy if we have to go to funerals for children?” Apparently, sometimes a cozy village still needs rules.
The Great Schoolhouse Debate
The school became a very important structure in our village. At one point, we had to choose between visiting the professor and building the schoolhouse. Anthony wanted to go to the professor, while Joey was firmly on Team School. Since neither one was willing to budge, we left the future of our village to a die roll: odd for the schoolhouse and even for the professor. The professor won. I wasn't feeling it, but we went with the dice roll. Naturally, this led to us becoming a test subject for experimental medicine.
Our town eventually got its school, and we even moved in a teacher. The village children can stop planning their revolt now.

Some Questionable Life Choices
We also built the bridge tonight, which felt like a major accomplishment. Our town is growing, our residents are moving in and we’re finally connecting everything together.
Then, when given the option, I decided that eating some wild mushrooms sounded like a perfectly reasonable idea. Theard said there was an 80% chance of me being safe.
Well, with my luck, we got sick and lost one happiness. Nothing says “peaceful family game before bed” quite like accidentally poisoning your entire household with forest mushrooms.
We ended the night by somehow getting termites for every resident in town, so that was great. Our village may have a school, a teacher, a bridge and a newly married couple, but now, apparently, it also has a serious pest-control problem.

One Of Our New Favorite Family Adventures
This game is absolutely darling. I’m completely in love with it. It reminds me of the choose-your-own-adventure books I loved as a kid, except now we get to make decisions together and permanently build the story using stickers. And stickers are cool. Fight me.
One of the best parts is listening to everyone argue their case for what our town should do next. Anthony worries about resources and security. Joey advocates for the emotional well-being of the village children. DJ questions the mortality rate. I make everyone eat suspicious mushrooms. Everyone has a role.
We laughed through the entire game, and we’re having so much fun watching our little village grow, one questionable decision at a time.
Next up: Year Four. Hopefully, it includes an exterminator.




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